Last week I decided to go over some online talks about systems and economy in free to play games. I started with one from Supercell’s Camilla Avellar, which I have seen in the past, but I didn’t make notes for myself from this talk.… Read the rest
Game Design, Free to Play and Mobile Games
Last week I decided to go over some online talks about systems and economy in free to play games. I started with one from Supercell’s Camilla Avellar, which I have seen in the past, but I didn’t make notes for myself from this talk.… Read the rest
Knowing how to receive feedback is important. In the game industry we are receiving them from our players, through online discussions, feedback forms or interviews and we evaluate it to improve our game’s experience and gameplay. Mark Brown created video essay on this topic in his series Game Maker Toolkit.… Read the rest
A few months ago, I wrote an article about my favorite Match 3 game – Harry Potter: Puzzles & Spells. I liked a lot of aspects. From the game’s mechanics to work with IP. And this was the reason why I decided to start playing a different game from this universe – Harry Potter – Hogwarts Mystery.… Read the rest
Renovation was a clear mainstream theme last year among a lot of successful casual games, especially in the puzzle sector, focused on female audiences. During november 2020, creators (company Magic Tavern) of the hit Matchington Mansion, launched their new title “Project Makeover”.… Read the rest
December is a time when most companies prepare something special for their players whether it is an event, new feature or just temporary visuals and skins containing snow and Santa’s hat. During holidays, I played three casual games with interesting live-ops and prepared a short description, what they brought to their players.… Read the rest
I thought many times about talents, which should have aspiring level designers on casual mobile game projects. You can find a lot of articles around the internet, but usually they have one mutual thing – they are strongly focused on 3D shooters or action adventures.… Read the rest
Supercell’s Hay Day is one of these games, which are a good example, how an 8 years game can still offer a very complex farm building/resource management experience. Although Hay Day is the oldest active project of this Finnish company, the team behind it is still working on improving existing, and development of new features (for example The Valley – the big new loop, was introduced in june 2019).… Read the rest
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