I consider myself a big fan of Game Jams. I attended many of them during the last few years and tried different roles – from the solo developer, to work in a pair or just as a member of a bigger team.… Read the rest
Game Design, Free to Play and Mobile Games
I consider myself a big fan of Game Jams. I attended many of them during the last few years and tried different roles – from the solo developer, to work in a pair or just as a member of a bigger team.… Read the rest
Knowing how to receive feedback is important. In the game industry we are receiving them from our players, through online discussions, feedback forms or interviews and we evaluate it to improve our game’s experience and gameplay. Mark Brown created video essay on this topic in his series Game Maker Toolkit.… Read the rest
I thought many times about talents, which should have aspiring level designers on casual mobile game projects. You can find a lot of articles around the internet, but usually they have one mutual thing – they are strongly focused on 3D shooters or action adventures.… Read the rest
One of the most important aspects, which is giving us the feel of well spended time is a flow state. When we are talking about work, the problem is when you are struggling to achieve this state. There can be more reasons, but in this article I will focus on tasks.… Read the rest
After the global pandemic began back in february 2020, my work life changed a lot. The main reason was of course the requirement of working from home office. For our big team this was a very new thing, due the fact that we used to work together from the company’s offices only.… Read the rest
© 2023 Deep in Games
Theme by Anders Noren — Up ↑